Digital Tutors - Creating Game Weapons in Maya and ZBrush(bttrove.org)
| Size: |
948.16 MB |
| Category: |
Movies > Action |
| Date: |
10/12/10 4:40AM |
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Description
in this course we will use a Maya to ZBrush
workflow to build and texture a detailed battle
hammer.
When working with digital assets,
the ability of your computer to manipulate those
assets is limited, especially when dealing with
very high resolution meshes. For this reason, we
use things like normal maps to simulate the high
resolution detail in a way that we can more easily
use. In this course, we'll use a weathered
battle hammer as an example to illustrate some of
the ways you can use Maya and ZBrush together to
build and sculpt high resolution props and set
pieces and create useable assets. After building
the base geometry and laying out UVs in Maya,
we'll go through the process of sculpting and
texturing the hammer in ZBrush. We'll finish
up by applying all of that detail back in Maya to
create a high quality, useable prop.
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