Digital Tutors Creating Facial Topology in Maya 2011 iNKiSO
| Size: |
71.54 MB |
| Category: |
Movies > Action |
| Date: |
09/06/10 10:30PM |
| Seeders: |
0 |
| Leechers: |
0 |
| Downloads: |
0 |
Download Torrent
Description
In this course, we'll cover methods for adding topology to our new or
pre-existing model to make creating mouth shapes and expressions
feasible.
For anyone focusing on animation, having a character to work with is
important. In a previous course, we went through the process of
building a basic character that we could use to practice our
animation. The character is meant to show action and emotion through
only the movement of the body. While this is great practice for
getting the most out of our character's body movements, at some point
we'll probably want to start creating facial expressions and even make
our character speak. We'll use a variety of tools in Maya like the
Split Polygon Tool and the Insert Edge Loops tool to manually add and
remove edges and generally reroute the geometry as needed. We'll also
add geometry for the interior of the mouth and reassemble the head
with the existing body. http://www.digitaltutors.com/09/training.php?cid=5&pid=294"
rel="nofollow">
http://www.digitaltutors.com/09/training.php?cid=5&pid=294 href=" http://www.digitaltutors.com/09/training.php?cid=5&pid=294"
rel="nofollow">
http://www.digitaltutors.com/09/training.php?cid=5&pid=294
.
1 more thing I'm looking for the following, if you see it around then
please up it.
Gnomon-Scott.Robertson-How.To.Draw.Hovercraft.and.Spacecraft